To win at cards you need a good deck and like any self-respecting card game too Legends of Runeterra does not escape this rule. Sometimes even a couple of different cards can make the difference between a good strategy and a deck to throw away. If you want then create the strongest decks in Legends of Runeterra you have come across the right guide.
CONTINUOUSLY UPDATED ARTICLE WITH NEW AND POWERFUL DECKS
In addition, thanks to the convenient feature to import / export decks in the game, we will also provide you with codes that will allow you to insert decks proposed directly in your collection without selecting the cards one by one. To do this, just go to the Collection section and click on the button at the top "Import Deck" a window will open where you can paste the codes you find below.
If you want instead export a deck from Legends of Runeterra, just click one in the collection and then select the "Share" icon to the left of the deck. You will then get the sharing code.
Read also: Legends of Runeterra | Tips and tricks to win
Legends of Runeterra: Better decks to import
So what are the best decks in Legends of Runeterra? Below we will divide all the decks chosen by type, with the code for the import and a brief description of the strategy of use. Remember that when you import a deck, the game will automatically compose it, indicating the cards that are missing to complete it.
Legends of Runeterra: Tier List of the best decks
Before starting with the various types of decks, here is first one tier list, that is a list ordered from the strongest to the least strong (among the strong) gods Best decks to play Legends of Runeterra with:
Piltover and Zaun Deck: Ezreal [Control]
A deck with a very simple and lethal operation that it plans to level up Ezreal and then to unleash it against the opponent's nexus. All you have to do is hold out for the first 3-4 rounds, targeting opposing creatures with the Mystical Strike that will not only eliminate enemies but allow you to level Ezreal.
Once your Hero is ready to evolve, just put him on the field and unleash his mystical blows on the enemy Nexus. Use the Avarosan Sentinel to fish and use the archer to freeze enemy units that can bother you. If you play well and play Ezreal, you can inflict a lot of damage on the opposing Nexus thanks to spells.
IMPORT CODE:
CEBAKAIEDMPSIJZUAYAQCAYLCENR4KQCAEAQCJACAECDCOQBAEAQIBA
Shadow Isles Deck / Piltover and Zaun: Hecarim + Elise [Midrange]
A deck that bases its power about the Fearsome ability of the cards which prevents opposing characters from defending if they do not have at least 3 power (strength). So start with Elise, the Arachnid Terror or the Mistwraith. Thanks to Fearsome, these cards will slow down the opponent's strategy and allow you to land several hits on the enemy Nexus or leave the opponent with no cards in the field.
Thanks to Mystical Strike and other cards from the Piltover and Zaun region you can defend Elise and the other cards until you have enough mana to play Hecarim o Rhasa. At that point the game becomes simpler, above all if you played the Frenzied Bug initially well. Which provides plus one of power to spiders and minus 1 to opposing cards for that turn. Having Fearsome on almost all cards will force the opponent to almost completely ignore the defense.
IMPORT CODE:
CEBACAIEGQFACBIOCALCEJZIFIYTKOACAEAQKFACAECBWJYBAEAQKIY
Piltover and Zaun / Demacia Deck: Lux + Heimerdinger [Combo]
Make sure you have at least one Heimerdinger or Avant-garde Redeemer at the start of partita. The first will serve you to win the second to recall him in case you have not obtained it from the repechage. This deck indeed it has no units other than Heroes or the Redeemer. A combo spell deck that focuses on Heimerdinger's extraordinary ability to craft Turrets.
Use the Mystical Strike to eliminate opponents and combine it with the other spells, above all Flash of Genius that creates a random spell in your hand and restores the mana. Never run out of mana. Once you have managed to field Heimerdinger the game is done, if you then manage to combine it with Lux you can play spells at no cost which is equivalent to fielding Turrets at no cost.
IMPORT CODE:
CEBAGAIAEEXTMBQBAQIBWHBHGQ4AEAIBAQYQGAIADEQCUAQCAECACHYDAEAA2GZS
Below you will find the best decks of Runeterra divided by type of deck:
Legends of Runeterra: Best Aggro Decks
The perfect deck type for those who prefer continuous attack from the very first shifts. A type of deck that is lethal against opponents who wait for the 3-4 turn to start hitting with spells. They are often equipped with spells that directly affect the opposing nexus.
Shadow Isles / Noxus Deck: Elise + Darius
The goal of this deck is level up Elise using the numerous summonable spiders with the deck as a defense wall. You start the game with very low cost cards in hand. Then use the Hungry Butcher to kill cards with Last breath and summon other spiders. As soon as there are 3 of them evolve Elise which will provide Challenger and Fearsome to all spiders.
Now you can play the game however you want, bending almost all opposing units to your will. Above all, aim to field Darius which will evolve as soon as the enemy Nexus drops below 10 points. In this way you will have in the field a destructive machine capable of destroying the opponent in one hit, as long as you eliminate the blockers on the path with Elise and her spiders.
IMPORT CODE:
CEBACAIDBEBQCBJAFAYAEBQBAUFR2JBLGE2QMAIDBQHROJROG4BACAIDGMBQCBJCGY4A
Ionia / Demacia Deck: Lucian + Zed
The general idea of the deck is that of empower Lucian with ephemeral copies of Zed he sees dying on the battlefield. So try to start the game with at least one of the two Champions in hand and some expendable characters. Block your opponents wisely and as soon as you can put the other Champion on the field.
Spells are used to empower Champions, save them from certain death and make them immune to attacks. Once you level up, you can hardly be defeated.
IMPORT CODE:
CEBAIAICBEGRWMIFAEABCFQ5EY3AEAIBAIBQGAIACUQCSAQCAEBBMGADAEAAGBY2
Legends of Runeterra: Best Control Decks
Or those decks made on purpose for those who want to "control" the opponent's game waiting for the best time to strike. A deck that in the early rounds "rests" and observes the enemy's game, until it has enough mana to reverse the situation and unleash its own strategy. Of course it is a deck full of expendable cards or protection spells (as a Barrier) that go to stem the enemy attack.
Shadow Isles / Freljord Deck: Without Champions
A deck for everyone capable of surprising for its great effectiveness. Use the Unfortunate Noble or the Prey of the Jailer to open the game. Then using the Avarosan Sentinel to draw new cards. Use spells to power up and deploy expendables, then play the Commander Ledros to halve the opponents Nexus points and suddenly you are close to victory.
If after using Ledros, you wait for the opponent's attack and then use Rhasa the Separator (which kills the two weakest enemy cards), you can hit practically undisturbed on the next turn by playing cards with 7 attack power points. This way you can wipe out the opponent's defense and the remaining points in his Nexus. In case of difficulty you can always use Ruin and then Rhasa the Separator.
IMPORT CODE:
CEBAKAIBAMDQWFBKAYAQKGRCEMUCWMIBAIAQKAJWAEBQCBIPCIQQ
Shadow Isles / Ionian Deck: Hecarim + Zed
This deck bases its strategy on ephemeral unity, that is, those units that die as soon as they hit and are destroyed at the end of the turn. Despite in the first few turns you will essentially have to limit yourself to parrying attacks and accumulating power for spells, from turn 4 onwards you can start getting serious thanks to Zed summoning an ephemeral copy of him. This will help level growth hecarim which once played will guarantee you victory.
Then a sacrifice as many ephemeral as possible, including Zed if necessary, to defend until the middle of the game and then you can attack with a real army of units with great fighting power that will leave the opponent off-guard.
IMPORT CODE:
CEBAGAICBEYTSCIBAUAQKFIXEIVCWMJWAEAQCBJDAEBACBIDB4
Legends of Runeterra: Best Combo Decks
A deck consisting of cards that work well in single player, but that give their best when you can trigger a combo between them. It is a deck that must be studied in detail and that suffers a little when the opponent understands its strategy. It is often useful to insert spells or characters able to draw Heroes or other cards functional to your strategy.
Piltover and Zaun Deck: Teemo + Ezrael
The strategy of this deck it is based on poisonous poisons, or on the explosive mushrooms that you can insert in the opponent's deck. Each time the opponent draws a card, he will also have the opportunity to draw one or more poppies that inflict damage on the opponent's nexus once drawn. Thanks to Teemo you can double the number of pops in the opponent's deck which will already be high enough thanks to the expendable characters that make up this deck.
But you'll have to protect Teemo, and here Ezrael comes in and will provide tremendous support by eliminating opponents thanks to the Mystical Strike. Like first hand, remember to have as many playable cards as possible that can place pops.
IMPORT CODE:
CEAQ2AIEAECAQCQZDYPSILRRGQ2TUAABAEAQIBI
Demacia / Ionia Deck: Fiora + Karma
A truly versatile deck that requires a great deal of knowledge of the other decks. All you have to do is bet on Fiora, make it evolve and win the game thanks to his phenomenal skill. To do this you will have to keep it alive thanks to the numerous spells in the deck.
To fish them the best strategy is to use the Ruler of the River. To end the game instead, once Fiora is on the pitch, just use the spell Judgment or Single Tenzone to take down opponents and make her level up.
IMPORT CODE:
CEBAGAIAAMIS2BQBAIBCKKBLGE4QEAIBAIGAIAIAA4ERUJICAEAQALACAEBAIKI
Legends of Runeterra: Best Budget Decks
A list of the strongest decks you can build spending few resources and little time, still being very functional for the first levels of the classified runs.
Piltover and Zaun / Noxus deck: Jinx + Darius
A budget deck, accessible with the unlockable cards from the tutorial, which aims to hit the opposing Nexus heavily. Start with the Clever scholar, which is strengthened every time you discard a card, and then discard as much as possible trying to damage the opponent as much as possible and to run out of cards. Once successful field Jinx which will evolve giving you access to its terrible destruction spells.
At this point you will simply have to field Darius that under 10 points of opponents Nexus will evolve by becoming the definitive card to end the game. As expendable, use the numerous robots that can be summoned by simply discarding them.
IMPORT CODE:
CEBACAIDBQCQCBAMDQTDMNYCAQAQGDYTEY3QMAIECINSOKBNGQBACAIDBEAQCBAN
Mazzo Demacia/Freljord: Tryndamere + Garen
A more accessible deck requiring only 2 champions: a copy of Tryndamere and a copy of Garen. Aim to overwhelm the opponent by force using low cost cards with great destructive power. Start with at least one Stormfeather Hound in your hand and use the Protected by the Laurents to get out of the way, thanks to the Challenger skill, blockers and attack straight to the Nexus with the most powerful units.
After the middle of the game you should be able to field the Champions. Thread evolved will give you the ability to attack every turn. Tryndamere instead, thanks to Overwhelm and the high attack power it could provide you the victory at the last by overcoming the enemy defenses and hitting the Nexus despite the blockers.
IMPORT CODE:
CEBACAIAAYCACAIDA4IRWAQEAEAAWEQ5FECQCAIUCYNB4JACAIAQCJZJAUAQABYMB4MRU
Legends of Runeterra: Best Mixed / Midrange Decks
There are decks that mix together the types seen so far without being able to re-enter any of them. They are hybrids that we will call midrange, if they combine most of the deck types shown so far. While for the others we will specify the types from which they come, for example Aggro / Control.
Mazzo Freljold/Ionia: Tryndamere + Braum [Midrange]
To set this deck's strategy in motion, it is good to have both the Avarosana Sentinel and the Hawk of the Omen. The first will allow you to draw cards while the second will allow you to boost them by 1/1. The deck will reach perfect efficiency, however, as soon as you put Braum on the field, which if enhanced by the hawk will guarantee you not only an excellent defense but also a good attack; mostly thanks to Braum's Challenger ability which will allow you to choose your defender during attacks.
In the second part of the game you will have to concentrate on earning mana, the Stones of Fate are there for this and you can use the same strategy used with Braum. If everything went well you will have the ability to field Tryndamere a couple of turns ahead of time in order to destroy the opponent with the Overwhelm ability.
IMPORT CODE:
CEBAEAICAIYQQAIBAMDQSFAWEEUTCAQBAEATIAYBAIQS2OICAEAQEHABAEASO
Demacia / Ionia Deck: Fiora + Shen [Aggro / Control]
A complex deck but one that can give you victory in a few turns as long as it turns well. Deck strategy is based on the Champion Fiora who, once you have leveled up and attacked 4 times, gives you the game you won at the table. All you have to do is protect it. There are tons of cards in the deck that provide barrier and other enhancements for Fiora, as well as allies that can create a perfect blocking wall against enemy attacks.
But there is also another champion in the deck, namely Shen, who is able to provide barrier to a supported ally in combat. A really annoying ability for the opponent who will have to run out of spells, and followers, against units that cannot be damaged. If Fiora is on the battlefield, make sure you always have 3 mana and a Negation spell in hand to avoid any nasty surprises.
IMPORT CODE:
CEBAMAICCMQCKKZQG4DQCAAJDIOSAJJNGUAACAIBAADQ
That's all for now but we remind you to come back in this article which will always be updated with the best decks of Legends of Runeterra.