Let's go (re) discover the French Revolution in this article on the forgotten wonders of Assassin's Creed Unity. That is the eighteenth century as you have never seen it before
One of the many qualities of video games is that of placing the player in an alternative world. Through interaction, in these possible worlds one is able to live experiences that could never be had in real life. Speaking of experiences out of the ordinary, one of the videogame sagas that made us the most to live la History, reconstructing places, events and historical characters is undoubtedly the saga of Assassin's Creed.
The most significant value of these games is that they have always lived up to them ideals. Even net of narrative problems and the change in game design they have upset the last three chapters (Origin, Odyssey and Valhalla). In this special we will see how Assassin's Creed Unity was able to do me fall in love again of the saga through the experience of Revolution.
The value of rediscovery
In my opinion, the game he knew meglio let you savor your own historical period, that of French Revolution and their respective issues social e policies through a playful structure solid è Assassin's Creed Unity. Over the next few lines we will find out why. If statistically the Ezio saga is the most appreciated by fans, often out of spirit patriotic, Unity has always had to jostle to get a judgment positive by critics and audiences. This is due to a bad launch. Upon its release in 2014, the game was littered with a lot of problems technicians, which, without going to the extremes of Cyberpunk 2077, often undermined it gameplay.
However, after having replayed the title after eight years, I can say without fear that most of the problems were resolved and that there are many i you deserve and quality di Unity passed unnoticed that make it, today, one of the most successful Assassin's Creed, if not the top. With Unity, Ubisoft has pursued the same pattern openworld of the other previous games, however making several improvements, both in traversing system, as especially in the level design and in storytelling environmental tourism. Exploring Paris in Unity has an impact and aimmersiveness often higher than exploring for example Florence, Venice, Rome or Constantinople in previous games.
For sure you won't get bored - Assassin's Creed Unity: Living the Revolution
In this chapter, set during the years of French Revolution, the events of Arno dorian, young scion of Versailles and new protagonist of the series, with the intrigues and the popular uprisings of the epoch of the Revolution and of the Regime of Terror. This union between reality and fiction, typical of historical novels, is fundamental for intertwining the events personal of Arno's life and his vicissitudes da murderess in the context of a Paris fomented by riots.
La Paris of Unity is viva, button, passionate. Walking through the streets of the city you can perceive in a clear and distinct way all the small great revolutions of aAge as tormented as it is historically necessary to the development of the contemporary civilization. From the riots of the poor in the streets, to beheadings in piazza dei nobles fallen, to the oppression of extremists revolutionaries; Arno finds himself entangled in a environment of continues hostility and will have to fight against the Templar organization on different levels, often going against his Assassin bosses.
Ungovernability - Assassin's Creed Unity: Living the Revolution
In the narrative fictionalized of Unity, the Templars try everything to maintain thepolitical instability and to tighten up the Chaos and the hatred of the citizens. This is to facilitate, according to the words of the Grand Master Germaine, the birth of a new order. However, if we could easily think of the Assassin group and that of the Templars as a partition dichotomous between the forces of good and evil, we would run the risk of be wrong. In the course of the game we learn that both factions are hiding political interests, the head of the Assassin Council Mirabeau even had a close match with the King of France.
Moreover, they both act in a manner bloody for their own purposes, Germain commissioning the killing of from the greenhouse to become the new Grand Master e Mirabeau, revolutionary diplomat at the head of the Assassins, maneuvering Arno like one puppet. Following this, when Arno's decisions guided byethics and by the sense of civil responsibility towards the people, they are judged incompatible with the code of the Assassins from Mirabeau and the Council, Arno comes moved away by the Brotherhood. In this context, the player is faced with a work of often difficult interpretation, this is because of the ambiguity, or rather, the feeling of realism in certain characters, which of the complexity of interests in play.
Urban planning and architecture - Assassin's Creed Unity: living the Revolution
The Paris painted by Ubisofthowever, it does not only have a political dimension. While crossing the populous streets of Paris, the player will be able to admire the splendid ones neoclassical architectures, the great ones monuments, the sumptuous palaces and the immense ones tree-lined gardens that have distinguished thecity planning of the city in early eighteenth century. Dalla Bastille a Our Lady, passing through the military Field of Mars, Ubisoft has been able to return not only the appearance physical how those places were actually, but also the people who lived there.
Each neighborhood is characterized by an atmosphere unique and a social stratification which diversifies the various areas. From the palaces of the nobility of Marais, up to the stinking streets of the markets of the Bievre, everything takes on a realistic connotation at times poetic; at times one has the impression of being inside a story by Victor Hugo.
Art and culture - Assassin's Creed Unity: living the Revolution
In this context, finally, we can find all those innovations in cultural landscape that characterized the period between the two centuries. In the streets of Paris it is possible to hear the regulars of the taverns singing revolutionary songs Which "It will be fine"Or the"Marseillaise”, Watch pamphlets e coins theatricals by going to their own base at Café Theatre; listen to newspaper sellers inveigh in favor of the Revolution at the corners of roads or still admire painters budding future paint masterpieces.
If all this were not enough, the game allows, as in the other chapters, to elaborate on il background and the stories of neighborhoods, characters and events in cards information contained in the classic Database accessible from menu principal. Such accuracy in representation and this fidelity to historical events and to daily life of the Paris of early eighteenth century, are due to the presence within the development team of historical consultants like Laurent Turcot, academic professor at the University of Quebec at Trois-Rivières.
The first lights of reason
On the other hand, the aspect is linked narrative with that playful there is a splendid management of the writing of the quest, especially secondary. If it is true that random events are few and repetitive (catch the thief, kill the attackers and a few others), side quests are one of the flagships of the title. Especially the missions called "Mysterious murders". In these missions we will be called to solve gods almost of murder and, through the collection and analysis of evidence, accuse the guilty. Mysterious murders are damn well written. In every situation we will have to try to rebuild what happened through methods deductive, in full spirit enlightenment, reconstructing the events that led to the death of subject in question.
By analyzing the various stories, we will shed some light on relationships victims' families and their links with i witnesses. In one of these stories, Arno will have to solve the case of a certain death Jean Paul Marat. Marat, enlightened, Jacobin and deputy of the French National Convention, during his life he expressed his own positions more than radicals against the monarchy in the newspaper "the Friend of the People". Precisely for these beliefs extremists was killed by girondina pro-monarchist Charlotte Corday, convinced that his words fed la Revolution.
On the blue roofs of Paris - Assassin's Creed Unity: experience the Revolution
In 'scouting of the city, Ubisoft has made many steps forward compared to previous chapters. Both in regards to the pure gameplay, That for the game design in general. The movement system has been renewed in a new system of parkour which allows Arno to climb, jump and move from one urban element to another very much more fluid and with more animations realistic. Obviously the system is not exempt from defects, sometimes even a lot annoying, especially if you want to go in a hurry.
The other innovation instead concerns the return to one urban map. If the parentheses represented by Black Flag e Arrogant they had a more territorially extended setting with the inclusion of more "biomes”: Vegetation, sea and city, Unity takes up the tradition of one compact city map offering an exploration on several levels and implementing a level design much more sophisticated.
Variety and layering - Assassin's Creed Unity: experiencing the Revolution
Le sensations that emerge are those of one real city, plausible. The structure of the city is indeed much more variegate compared to cities such as Firenze e Venezia. Here, the huge ones squares e gardens are alternated with internal courtyards which reveal multiple environments intimate and private, and at the same time also leave room for narrow streets medieval that offer majestic glimpses on the main monuments of the city. The interior of the buildings, especially those of the nobility, are made with an obsessive care. There is to be almost speechless in front of the baroque of the interior decorations of the Luxembourg Palace. All this without forgetting the possibility of to come in inside multiple buildings.
The latter choice does not have just one goal aesthetic, but it serves to give greater depth to exploration. Because, if we want to go through a building, it will no longer be necessary climb it completely or use convenience solutions such as the grapple in Syndicate; it will be enough, where possible, to enter the door or one of the windows to exit quickly on the other side. This, in addition to rebuild the interior giving a hint of context of life to NPCs, it also represents an intelligent one solution of gameplay. All seasoned with numerous types of weapons, clothing and colors with which personalize your character.
Even the eye wants its part
Assassin's Creed has always been a brand that in the ambition of rebuild environments, style e culture of the past, has never overshadowed theimpact visual. In the title in question, this reaches a further landing point. The team wanted to revive Paris by focusing on one quality graphics already at the time very high. But it's not so much there graphics in itself what impresses, how much the work of Artistic direction and recreating an aesthetic that plays on views, plays of light and one pastel rendering and "pictorial”Of the image. To make a comparison, so similar a quanto visto su Red Dead Redemption 2.
After the recent recovery years later, I can guarantee that play a Unity it's a must-do experience (if you haven't already), a prescind from the platform. Relive and rediscover the history of Arno, it means entering a world in revolt, a world in which the change for a company civil and more right tastes like blood and revenge. Playing Assassin's Creed Unity means live the Revolution.
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